Sniper Tournament Class Restrictions
It is the host\'s responsibility to create these class restrictions for all players to use in each match. These class items must be used for the duration of this tournament. Any items not listed must be restricted from the match. Failure to comply may result in disqualification of the hosting team.
Primary Weapon: MSR or L118A
Attachments: All except for ACOG Scope and Heartbeat Sensor
Proficiencies: All except for Attachments
Secondary Weapon: Stinger
Lethal: Throwing Knife
Tactical: Trophy System
Perk 1: Sleight of Hand, Extreme Conditioning or Scavenger
Perk 2: Quickdraw
Perk 3: Dead Silence
Death Streak: Hollow Points
Note: Melee knife is not permitted. If the team knifing is winning the map, the map will be replayed. If the team knifing is losing the map, they will forfeit.
Game Settings
These settings will be used for all Icons tournaments and events unless otherwise stated. If you do not comply with any of the following rules or settings, your team will be subject to disqualification.
- Spectating: Team Only
- Killcam: Enabled
- Radar Always On: No
- Wave Spawn Delay: No
- Force Respawn: Enabled
- Friendly Fire: Enabled
- Number of Lives: Unlimited
- Max Health: Normal
- Health Regeneration: Normal
- Perks and Proficiencies: Enabled
- Hardcore Mode: Disabled
- 3rd Person: Disabled
- Headshots Only: Disabled
- Killstreaks: Disabled
- Custom Classes: Enabled
The following settings are specific to each game mode. Please read them carefully prior to starting the match.
Search and Destroy
- Round Length: 2.5 Minutes
- Bomb Timer: 45 Seconds
- Plant Time: 7.5 Seconds
- Defuse Time: 7.5 Seconds
- Score Limit: 4 Points
- Round Switch: Every Round
- Number Of Lives: 1 Life
Capture the Flag**
- Round Length: 5 Minutes
- Score Limit: Unlimited
- Respawn Delay: 7.5 Seconds
* Winner is determined by total flag captures. Round total is not a factor.
* In the event of a tie, the map must be replayed.
General
- Rules are subject to change at any time. Please check them prior to each tournament.
- Abuse of volunteer staff will not be tolerated. Violators risk disqualification and/or temporary ban.
- If you\'re having issues creating or joining a team, it is your responsibility to contact Live Support prior to the start of the tournament.
- Referees have the right to make any calls necessary to ensure a match is completed fairly and efficiently. A referee\'s word is law and must be obeyed. If you disagree with a referee\'s decision, please contact Management immediately.
- If your match is disputed, it is your responsibility to contact Live Support with evidence readily available.
Eligibility
Eligibility is not a factor in Round 1 of a tournament. If you are displaying \"Ineligible\" after Round 1, you will not be able to play. This is either due to not having a Callsign on your roster spot, or because you have joined your team or made a roster update within the past 30 minutes. While ineligible, you are not allowed to play in tournament matches past the first round. Once eligible, you are allowed to join your team\'s match whenever you are ready.
If you change your gamertag at any point, your eligibility will reset and you will have to wait an additional 30 minutes.
It is the hosting team\'s responsibility to verify eligibility prior to the start of a game. If the hosting team starts a map with an ineligible player on their team, they are subject to disqualification. If the non-hosting team has an ineligible player present when the map is started, it is assumed that the hosting team allowed the player to play, and the result of the map will stand.
Rosters
Icons reserves the right to remove teams from the tournament if necessary. Because many teams do not fill their rosters, we allow the amount of tournament participants to exceed the tournament capacity. Before the start of a tournament, we will then remove the necessary amount of teams to fill the bracket. Teams will only be removed if they are ineligible to participate.
No Shows
If your team does not appear for a match within 30 minutes of the stated round time, you may be disqualified. If you are waiting for the opposing team to appear, and 30 minutes past the round time has elapsed, please contact Live Support.
Reporting
Both teams are responsible for reporting the match within 15 minutes after its completion. If only one team reports, then that score will automatically take effect after 15-to-30 minutes have elapsed. If a match has been disputed, please contact Live Support with valid evidence ready to be presented.
Valid Proof
Icons requests that you record matches with picture or video evidence. If a match is disputed, these items will be requested to verify the claim. Without valid proof, a match result cannot be overturned. If a match is disputed and neither team has visual evidence of a win, the entire match will be replayed. No exceptions.
All conversations between users are not considered for proof. This includes but is not limited to AIM, E-Mail, Xbox Live Messaging, or Skype.
Pictures will only be considered valid evidence if the picture provides a clear, indisputable view of the entire scoreboard, containing all gamertags and scores.
Matches
All matches except for the final two rounds are a \"Best-of-Three\" series. For the final two rounds, titled \"Semi-Finals\" and \"Finals,\" a \"Best-of-Five\" series will take place.
If you are in Round 1 and the opposing team has two or less players, please be patient as you will be automatically receiving a win shortly. If, by 30 minutes after the match time, you have still yet to receive your win, please contact Live Support.
Gameplay
It is highly recommended that players appear offline during a match. If an ineligible player enters the room, ask them to leave. If they leave within 30 seconds, the match will continue. If the player kills anyone, plants/defuses a bomb, touches a flag or remains in the match for more than 30 seconds, the host is required to end the game immediately and restart it from the score and time in which the player entered the room.
Teams are allowed to play shorthanded by one person. You cannot play a game if you are missing two or more of your players. When playing shorthanded, an eligible player on the roster is allowed to join and fill the missing position during a game.
The hosting team has five minutes to start a game in between maps. If the host does not comply, please contact Live Support immediately.
Hosting
In a \"Best-of-Three,\" the higher team on the bracket will host the first map, while the lower team will host the second and third. The non-hosting team will choose the faction.
In a \"Best-of-Five,\" the higher team on the bracket will host the first two maps, while the lower team will host the final three. The non-hosting team will choose the faction.
It is required that a \"Lag Test\" is performed prior to the start of each map. The Lag Test must last 30 seconds, and cannot be played on a map or game mode used within the tournament. If two or more American players are in yellow bar, or two or more European players are in red bar, that host will be considered unacceptable, and a new host must be chosen.
If less than five players\' connections become unreasonable during the game, the map is to be completed, but a new host must be selected following the map. The result of that map will stand. If five or more players\' connections become unreasonable for longer than 20 seconds, the map must be ended and replayed.
If a player disconnects within the initial start of a map, the map must be ended and the player must be re-invited. If it happens a second time, the team must play shorthanded until they can find a suitable substitute.
The initial start of a map is before a kill takes place, a bomb is planted, a flag is touched, or the first 30 seconds of a map.
If the host of a game disconnects after the initial start of a map, the map is forfeited.
EU players cannot host maps in Icons tournaments unless otherwise stated.
Forfeits
A player cannot leave the normal boundaries of a map. Doing so will result in disqualification and a possible ban.
A player cannot switch teams or go into spectator mode at any point during a game. If you need to inform the opposing team of incorrect settings, please send them a message over Xbox Live or wait until a round ends.