Maps and Gametypes
Search and Destroy
These settings will be used for all Icons tournaments and events unless otherwise stated. If you do not comply with any of the following rules or settings, your team will be subject to disqualification. Any settings not mentioned must remain in their default state.
- Scorestreaks: Allowed
- Team Change In-Game: Not Allowed
- 3rd Person Spectating: Not Allowed
- Revenge Voice: No
- Hardcore: Off
- Dynamic Map Elements: Off
- Friendly Fire: On
- Game Recording: On
- Explosive Delay: Off
The following settings are specific to each game mode. Please read them carefully prior to starting the match.
Search and Destroy
- Time Limit: 1.5 Minutes
- Round Win Limit: 6 Rounds
- Bomb Timer: 45 Seconds
- Plant Time: 5 Seconds
- Defuse Time: 7.5 Seconds
- Switch Side: Every Round
- Silent Plant: Yes
- Dual Wield
- Select Fire (on FAL and SMR)
- Shock Charge
- Tactical Insertion
- Care Package
Note: Ghost, UAV and Counter-UAV are banned due to a glitch identified in-game.
- Rules are subject to change at any time. Please check them prior to each tournament.
- Abuse of volunteer staff will not be tolerated. Violators risk disqualification and/or temporary ban.
- If you're having issues creating or joining a team, it is your responsibility to contact Live Support prior to the start of the tournament.
- Referees have the right to make any calls necessary to ensure a match is completed fairly and efficiently. A referee's word is law and must be obeyed. If you disagree with a referee's decision, please contact Management immediately.
- If your match is disputed, it is your responsibility to contact Live Support with evidence readily available.
- Account recovering is prohibited. The IP address of the GamerTag registered with the account and on the team profile must match the IP in-game.
Note: 3rd and 4th place is determined by the winning team. 3rd place goes to the team that lost to the winner of the finals. The other semi-finals loser will receive 4th place.
Eligibility is not a factor in Round 1 of a tournament. If you are displaying "Ineligible" after Round 1, you will not be able to play. This is either due to not having a Callsign on your roster spot, or because you have joined your team or made a roster update within the past 30 minutes. While ineligible, you are not allowed to play in tournament matches past the first round. Once eligible, you are allowed to join your team's match whenever you are ready.
If you change your gamertag at any point, your eligibility will reset and you will have to wait an additional 30 minutes.
It is the hosting team's responsibility to verify eligibility prior to the start of a game. If the hosting team starts a map with an ineligible player on their team, they are subject to disqualification. If the non-hosting team has an ineligible player present when the map is started, it is assumed that the hosting team allowed the player to play, and the result of the map will stand.
Icons reserves the right to remove teams from the tournament if necessary. Because many teams do not fill their rosters, we allow the amount of tournament participants to exceed the tournament capacity. Before the start of a tournament, we will then remove the necessary amount of teams to fill the bracket. Teams will only be removed if they are ineligible to participate.
The rosters lock about an hour after a tournament begins. Once this lock occurs, you will no longer be able to make changes to your roster. If you attempt to remove your callsign from your profile to add another, you may become ineligible and unable to participate in the event.
If your opponent does not appear for a match within thirty minutes of the time in which the match was scheduled, please contact live support. The referee will then attempt to verify the no-show claim, and additional time may be allowed before issuing a disqualification.
Both teams are responsible for reporting the match within 15 minutes after its completion. If only one team reports, then that score will automatically take effect after 15-to-30 minutes have elapsed. If a match has been disputed, please contact Live Support with valid evidence ready to be presented.
Icons requests that you record matches with picture or video evidence. If a match is disputed, these items will be requested to verify the claim. Without valid proof, a match result cannot be overturned. Relying on theater mode may cost you a game as you cannot trust it to always capture your matches. A third-party capture device is recommended. If a match is disputed and neither team has visual evidence of a win, the entire match will be replayed. No exceptions.
All conversations between users are not considered for proof. This includes but is not limited to AIM, E-Mail, Xbox Live Messaging, or Skype.
Pictures will only be considered valid evidence if the picture provides a clear, indisputable view of the entire scoreboard, containing all gamertags and scores.
If you are in Round 1 and the opposing team has two or less players, please be patient as you will be automatically receiving a win shortly. If, by 30 minutes after the match time, you have still yet to receive your win, please contact Live Support.
Once a map is started, any pre-game rule issues become invalid. This includes but is not limited to no-shows or ineligible players. Starting the map and playing past the initial start assumes that you allowed this to take place.
If the hosting team has incorrect settings and the map is ended prematurely, please contact live support. While all maps are supposed to be played to their entirety, a referee may make a ruling where the hosting team loses a round or replays the entire map. Our goal at 360icons is to provide a fair chance to both teams at all times. We do not wish to give teams free wins.
It is highly recommended that players appear offline during a match. If an ineligible player enters the room, ask them to leave. If they leave within 30 seconds, the match will continue. If the player kills anyone, plants/defuses a bomb, touches a flag or remains in the match for more than 30 seconds, the host is required to end the game immediately and restart it from the score and time in which the player entered the room.
Teams are allowed to play shorthanded by one person. You cannot play a game if you are missing two or more of your players. When playing shorthanded, an eligible player on the roster is allowed to join and fill the missing position during a game.
DO NOT play exhibition matches against potential future opponents on the same day of an Icons tournament, if you have no intention of it counting toward the final result of your match. If pictures are submitted of a match against the correct teams on the correct maps, it will be taken as evidence.
The hosting team has five minutes to start a game in between maps. If the host does not comply, please contact Live Support immediately.
In a "Best-of-Three," the higher team on the bracket will host the first map, while the lower team will host the second and third. The non-hosting team will choose the faction.
In a "Best-of-Five," the higher team on the bracket will host the first two maps, while the lower team will host the final three. The non-hosting team will choose the faction.
In a "Best-of-Seven," the higher team on the bracket will host the first two maps, the lower team will host the following three maps, and the initial host for the final two. A 2-3-2 (AABBBAA) rotation. The non-hosting team will choose the faction.
It is required that a "Lag Test" is performed prior to the start of each map. The Lag Test must last 30 seconds, and cannot be played on a map or game mode used within the tournament. If two or more American players are in yellow bar, or two or more European players are in red bar, that host will be considered unacceptable, and a new host must be chosen.
If any player is in red bar for longer than 40 seconds total throughout the entire map, the map must be replayed from the time and score in which the red bar started. If the red bar continues, the team may have to play shorthanded. If a player disconnects during the game, the map will be replayed from the time and score in which the disconnect occurred. If it happens a second time, the team must play shorthanded until they can find a suitable substitute.
The initial start of a map is before a kill takes place, a bomb is planted, a flag is touched, a hardpoint is captured, or the first 30 seconds of a map.
If the host of a game disconnects after the initial start of a map, the map will be be replayed from the time and score in which the host was dropped.
If a non-hosting player is disconnected, the map will be replayed from the time and score in which the player disconnected. If it happens in a Search and Destroy, the round in progress MUST be completed and the score after the end of that round will be recorded as the point in which the replay takes place.
North American teams must always host maps in this tournament.
If a game has incorrect settings, the map must be played to its entirety. If the non-hosting team wins, the result will stand. If the hosting team wins, the map must be replayed. Ending a game prematurely may result in a forfeit of the hosting team.
If game recording is disabled but the result of the game can be verified, the result will stand.
If game recording is disabled and the result of the game cannot be verified but we CAN verify the map was played, the hosting team will forfeit.
If game recording is disabled and we cannot confirm a map was played, the map will be replayed.
If Team Swapping is allowed, the typical host settings rule is applied. However, if the non-hosting team joins the opposing team and makes the game ultimately unplayable, the game will be ended and replayed. If the hosting team does this, the hosting team will be forfeited and suspended from the website.
If a player joins the wrong team at the beginning of a match, the map must be restarted.
A player cannot leave the normal boundaries of a map or abuse any unintended in-game mechanics. Doing so will result in disqualification and a possible ban.
Use of any illegal items will result in a forfeit.
Because of a glitch involving Ghost and radar, the Ghost perk, UAV, and Counter-UAV have been banned. Any attempts to perform this exploit will result in permanent suspension from the website.
All settings, and most importantly Game Recording, are expected to be followed as-is. Failure to comply may result in a forfeit of the hosting team.
A player cannot go into spectator mode (CodCaster) for any reason after the initial start. While it is not the hosting team's responsibility to disable CodCaster from the game, there is no reason to use the CodCasting feature if you are an in-game player. Going into spectator mode will result in a forfeit of the map.
Please note that falsely disputing any match that you lost may result in suspension from the website. Further more, if you have any prizes pending from the same event, these winnings may be forfeit upon suspension.