Name: BETA Competitive
Ladder Begins: May 12, 2012
Ladder Ends: June 30, 2012
Teams: 98 team(s)
This is our beta ladder to test what we cannot test internally. You will gain Icons XP by playing, and hopefully you can use it to give scrims a bit more structure and formality. You're helping us a lot by playing. The ladder will last until the end of the month (or shorter if everything seems fine). Have fun!
Ladder ranking does not solely depend on wins, losses, or even team XP. I may tweak it if I see imbalances on the ladder or if it's too hard for good teams to gain rank.
If anything is confusing, let us know and we'll try to clarify it in case other people have the same question.
You may encounter errors and bugs. Please report them, it will help us a lot. Send me a message on here or tweet @icn_ice if you have an error. Don't send me info about disputes please :)
Matchfinder link is on your team page if you have the privileges on your team. There's probably a better place for it but I sure can't find it. Suggestions are welcomed.
Remember, this is a beta ladder. Don't be angry when/if things break.
UPDATE: I have some changes I need to make when I get back into town in a few days. It should fix the win/loss/streak discrepancy. Until then, just have fun.
Format: 4v4
Maps and Gametypes
Capture the Flag
- Arkaden
- Bootleg
- Dome
- Lockdown
Search and Destroy
- Arkaden
- Bootleg
- Carbon
- Underground
Lockdown
Game Settings
These settings will be used for all Icons tournaments and events unless otherwise stated. If you do not comply with any of the following rules or settings, your team will be subject to disqualification.
- Spectating: Team Only
- Killcam: Enabled
- Radar Always On: No
- Wave Spawn Delay: No
- Force Respawn: Enabled
- Friendly Fire: Enabled
- Number of Lives: Unlimited
- Max Health: Normal
- Health Regeneration: Normal
- Perks and Proficiencies: Enabled
- Hardcore Mode: Disabled
- 3rd Person: Disabled
- Headshots Only: Disabled
- Killstreaks: Disabled
- Custom Classes: Enabled
The following settings are specific to each game mode. Please read them carefully prior to starting the match.
Search and Destroy
- Round Length: 2.5 Minutes
- Bomb Timer: 45 Seconds
- Plant Time: 7.5 Seconds
- Defuse Time: 7.5 Seconds
- Score Limit: 4 Points
- Round Switch: Every Round
- Number Of Lives: 1 Life
Capture the Flag**
- Round Length: 5 Minutes
- Score Limit: Unlimited
- Respawn Delay: 7.5 Seconds
* Winner is determined by total flag captures. Round total is not a factor.
* In the event of a tie, the map must be replayed.
Banned Weapons
- Launchers
- Riot Shield
- Shotguns
- Machine Pistols
- Type 95
Banned Attachments
- Grenade Launcher
- Heartbeat Sensor
- Rapid Fire
- Shotgun
- Akimbo
Banned Proficiencies
Banned Perks
- Recon
- Overkill
- Blast Shield
- SitRep
Banned Lethal
Banned Tactical
- Scrambler
- Trophy System
- Tactical Insertion
- Portable Radar
Banned Death Streaks
- Juiced
- Revenge
- Final Stand
- Martyrdom
- Dead Man's Hand
General
- Rules are subject to change at any time. Please check them prior to each tournament.
- Abuse of volunteer staff will not be tolerated. Violators risk disqualification and/or temporary ban.
- If you're having issues creating or joining a team, it is your responsibility to contact Live Support prior to the start of the tournament.
- Referees have the right to make any calls necessary to ensure a match is completed fairly and efficiently. A referee's word is law and must be obeyed. If you disagree with a referee's decision, please contact Management immediately.
- If your match is disputed, it is your responsibility to contact Live Support with evidence readily available.
Eligibility
As this is a BETA ladder, as long as a callsign is present, consider yourself eligible.
Rosters
Icons reserves the right to remove teams from a ladder if necessary.
All callsigns on your roster must be the valid callsign you intend to use for a match. If your callsign is not on a roster, you cannot play matches for that team.
No Shows
If your team does not appear for a match within thirty minutes of the stated match time, you may be disqualified. If you are waiting for the opposing team to appear, and thirty minutes past the scheduled time has elapsed, please contact Live Support.
Reporting
Both teams are responsible for reporting the match within 15 minutes after its completion. If only one team reports, then that score will automatically take effect after 15-to-30 minutes have elapsed. If a match has been disputed, please contact Live Support or submit a Support Ticket with valid evidence ready to be presented.
Valid Proof
Icons requests that you record matches with picture or video evidence. If a match is disputed, these items will be requested to verify the claim. Without valid proof, a match result cannot be overturned. If a match is disputed and neither team has visual evidence of a win, the entire match will be replayed. No exceptions.
All conversations between users are not considered for proof. This includes but is not limited to AIM, E-Mail, Xbox Live Messaging, or Skype.
Pictures will only be considered valid evidence if the picture provides a clear, indisputable view of the entire scoreboard, containing all gamertags and scores.
Matches
If the opposing team has less than three players on a roster in a 4v4 ladder, or less than two in a 2v2 ladder at the time a match was scheduled, you may report your win.
Once a map is started, any pre-game rule issues become invalid. This includes but is not limited to no-shows, ineligible players, and a European team hosting. Starting the map and playing past the initial start assumes that you allowed this to take place.
Gameplay
It is highly recommended that players appear offline during a match. If an ineligible player enters the room, ask them to leave. If they leave within 30 seconds, the match will continue. If the player kills anyone, plants/defuses a bomb, touches a flag or remains in the match for more than 30 seconds, the host is required to end the game immediately and restart it from the score and time in which the player entered the room.
Teams are allowed to play shorthanded by one person. You cannot play a game if you are missing two or more of your players. When playing shorthanded, an eligible player on the roster is allowed to join and fill the missing position during a game.
DO NOT play exhibition matches against potential future opponents on the same day of a match, if you have no intention of it counting toward the final result of your match. If pictures are submitted of a match against the correct teams on the correct maps, it will be taken as evidence.
The hosting team has five minutes to start a game in between maps. If the host does not comply, please contact Live Support immediately.
Hosting
In a "Best-of-Three," the higher team on the bracket will host the first map, while the lower team will host the second and third. The non-hosting team will choose the faction.
In a "Best-of-Five," the higher team on the bracket will host the first two maps, while the lower team will host the final three. The non-hosting team will choose the faction.
It is required that a "Lag Test" is performed prior to the start of each map. The Lag Test must last 30 seconds, and cannot be played on a map or game mode used within the tournament. If two or more American players are in yellow bar, or two or more European players are in red bar, that host will be considered unacceptable, and a new host must be chosen.
If less than five players' connections become unreasonable during the game, the map is to be completed, but a new host must be selected following the map. The result of that map will stand. If five or more players' connections become unreasonable for longer than 20 seconds, the map must be ended and replayed.
If a player disconnects within the initial start of a map, the map must be ended and the player must be re-invited. If it happens a second time, the team must play shorthanded until they can find a suitable substitute.
The initial start of a map is before a kill takes place, a bomb is planted, a flag is touched, or the first 30 seconds of a map.
If the host of a game disconnects after the initial start of a map, the map will be be replayed from the time and score in which the host was dropped.
North American teams must always host maps on this ladder. If two non-NA teams play against each other, standard hosting rules apply.
Forfeits
A player cannot leave the normal boundaries of a map or abuse any unintended in-game mechanics. Doing so will result in disqualification and a possible ban.
A player cannot switch teams or go into spectator mode at any point during a game. If you need to inform the opposing team of incorrect settings, please send them a message over Xbox Live or wait until a round ends.